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{{Infobox
{{Infobox
|title        = Rathmor
|title        = Rathmor
|image        = [[File:Rathmor-Title.jpg]]
|image        = [[File:Rathmor.jpg]]
|caption      = Rathmor Demo title screen
|caption      = Rathmor
}}
}}
==Description==
==Description==
Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [http://swordofmoonlight.com/bbs/index.php/topic,494.0.html '''demo'''] has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set.


Another twist that is introduced in Rathmor is that the player-character participates in conversations thus adding a new dimension to the storyline.
Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010-2012 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a fully mapped out project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started the peak of development in Rathmor, and has continued with such development since it became a full time game project.
 
The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series.
 
''- The author, June 2014''
 
 
 
 
 
Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [https://forum.swordofmoonlight.com/Thread-Old-demo-thread '''demo'''] has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set.
 
''- Hwtvlf''


==Story==
==Story==
The story centers around Ultorc who lives the life of a simple farmer until he receives an urgent plea for help from his father Harold who is a magician of the Zyngaroth sect. At his fathers request, Ultorc reluctantly takes up the family sword, Runeblade, and goes on a quest to investigate the Temple of Zyngaroth which has been overrun by mysterious forces.


==Characters==
'''Introduction to Rathmor'''
'''Ultorc Arigdon:'''<br/>
 
A warrior of the Zyngaroth sect. He is living peacefully as a farmer until he recieves a letter from his father.
The player wakes up in a cave on the dark shores of Pelmora. An old woman named Gria has been tending your wounds for some time.
 
Upon waking, Gria tells you that Pelmora has been cut off from the main continent for some time, and hands you the light of meera, to guide you. Gria can see the fire in you, the fire to undo the chaos brought to the land... But that is not all.
 
Within Gria, you sense something, an uncertainty. Does the old woman have other notions for saving your life?
 
Gria sends you to Calethan, a nearby sea fortress town, to find refuge and hope among its war torn people.


'''Harold Arigdon:'''<br/>
''- The author''
Ultorcs father. Harold Arigdon was a commander of Thergold Rathmor, and served as his right hand man during the Gull wars.


==Screen Shots==
==Screen Shots==
[[File:Rathmor-Customs.jpg|200px|Double Morningstar]] [[File:Rathmore-Outdoors.jpg|200px|Outdoor Scene]] [[File:Rathmore-Blacksmith.jpg|200px|Blacksmith]]


You can find all the recent screenshots for Rathmor here [https://forum.swordofmoonlight.com/Thread-Moratheia-2-0-screenshots in this forum topic]
==Characters==
In a small place like Calethan, just about everyone knows everyones buisness.
The tavern holds alot of characters, both longstanding and crestfallen. It will be up to you to aid them or not.
Nearby, the fortress of Calethan contains alot of hardened men, warriors who survived the onslaught of the gull war.
A while away, the temple village of Scala has a handful of people left, with its resident blacksmith. Within the temple, protectors of the Zyngaroth overlook the trade routes to the north.


==Enemies==
==Enemies==


Viyal Worms
Pelmora contains alot of unique enemies with their own habits, strengths and weaknesses.
 
Some monsters are known to jump over obstacles to persue you, some are known to retract themselves into their shells, and some can even feint attacks or dodge. Fanatical monsters may even charge at you when you least expect it.
 
==Magic==
 
Your magic will grow depending on how you want to treat the land. Magic courses through your veins, and waits to be unlocked.
 
==Equipment==
 
From rags to lamellar plated armour, a club to a greatsword, there are lots of choices for you during your journey. Knowing how to deal with your weight limitation is key to surviving the dark wilds of Pelmora.
 
You'l have choices in how you wish to attack with one weapon, you can swing for cutting damage or stab for piercing damage.
 
Certain vendors may sell better armour and equipment later on in the course of the adventure, though some of it doesnt bear unique qualities to the items found earlier on...
 
==Items==


These dark creatures are amphibious and tend to lurk near water. Some may cause paralysis.
Valuables left by rich sailors and boat captains can be found within the darker reaches of Pelmora. Though alot of simple, usable items found naturally also will fetch a good price from needy villagers.


Keeping a supply of recovery items is also important. When you are in the wild, special plants can recover your hitpoints, and you have a choice of either drinking their sap fresh or storing it in a bottle. When such plants have dried up over a long time, they leave a solid crystallised state of sap, which can be eaten, though for less effect on recovery.


Containing sap is important, so crystals found across Pelmora can be traditionally cut into flask containers. These crystals also fetch a good amount of coin, so it will be up to the adventuter to sell them or keep them at their own discretion.


==Ecology==


Denizens of Pelmora roam in their own territories, and certain monsters only appear at night. Creatures that live in certain areas have learned how to blend in and defend themselves based on their surroundings, and their appearance is evidence of that.


'''Skeletons'''
Alot of lore can be learned from characters about the creatures in Pelmora.


Skeletons are vile creatures who have returned to wreak havoc on those they blame for their deaths. Such bitterness has caused them to attack innocent people who have got lost or simply venture too far into the dark...
==Release date==


Rathmor should be released between July 16th to July 31st.


Bort Drayrun
==External Links==
* [https://forum.swordofmoonlight.com/Forum-Moratheia Moratheia on the SoM Forums]


Once a loyal sergeant, bort was so determined to destroy those in the gull war that he lost his mind. He now waits for a challenger to face him in combat.
[[Category:Sword of Moonlight Games]] [[Category:Games]]
[[File:Dray.jpg]]

Latest revision as of 01:57, 14 September 2024

Rathmor

Rathmor




Description

Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010-2012 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a fully mapped out project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started the peak of development in Rathmor, and has continued with such development since it became a full time game project.

The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series.

- The author, June 2014



Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy demo has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set.

- Hwtvlf

Story

Introduction to Rathmor

The player wakes up in a cave on the dark shores of Pelmora. An old woman named Gria has been tending your wounds for some time.

Upon waking, Gria tells you that Pelmora has been cut off from the main continent for some time, and hands you the light of meera, to guide you. Gria can see the fire in you, the fire to undo the chaos brought to the land... But that is not all.

Within Gria, you sense something, an uncertainty. Does the old woman have other notions for saving your life?

Gria sends you to Calethan, a nearby sea fortress town, to find refuge and hope among its war torn people.

- The author

Screen Shots

You can find all the recent screenshots for Rathmor here in this forum topic

Characters

In a small place like Calethan, just about everyone knows everyones buisness. The tavern holds alot of characters, both longstanding and crestfallen. It will be up to you to aid them or not. Nearby, the fortress of Calethan contains alot of hardened men, warriors who survived the onslaught of the gull war.

A while away, the temple village of Scala has a handful of people left, with its resident blacksmith. Within the temple, protectors of the Zyngaroth overlook the trade routes to the north.

Enemies

Pelmora contains alot of unique enemies with their own habits, strengths and weaknesses.

Some monsters are known to jump over obstacles to persue you, some are known to retract themselves into their shells, and some can even feint attacks or dodge. Fanatical monsters may even charge at you when you least expect it.

Magic

Your magic will grow depending on how you want to treat the land. Magic courses through your veins, and waits to be unlocked.

Equipment

From rags to lamellar plated armour, a club to a greatsword, there are lots of choices for you during your journey. Knowing how to deal with your weight limitation is key to surviving the dark wilds of Pelmora.

You'l have choices in how you wish to attack with one weapon, you can swing for cutting damage or stab for piercing damage.

Certain vendors may sell better armour and equipment later on in the course of the adventure, though some of it doesnt bear unique qualities to the items found earlier on...

Items

Valuables left by rich sailors and boat captains can be found within the darker reaches of Pelmora. Though alot of simple, usable items found naturally also will fetch a good price from needy villagers.

Keeping a supply of recovery items is also important. When you are in the wild, special plants can recover your hitpoints, and you have a choice of either drinking their sap fresh or storing it in a bottle. When such plants have dried up over a long time, they leave a solid crystallised state of sap, which can be eaten, though for less effect on recovery.

Containing sap is important, so crystals found across Pelmora can be traditionally cut into flask containers. These crystals also fetch a good amount of coin, so it will be up to the adventuter to sell them or keep them at their own discretion.

Ecology

Denizens of Pelmora roam in their own territories, and certain monsters only appear at night. Creatures that live in certain areas have learned how to blend in and defend themselves based on their surroundings, and their appearance is evidence of that.

Alot of lore can be learned from characters about the creatures in Pelmora.

Release date

Rathmor should be released between July 16th to July 31st.

External Links