Rathmor: Difference between revisions
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==Description== | ==Description== | ||
Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a | Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010-2012 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a fully mapped out project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started the peak of development in Rathmor, and has continued with such development since it became a full time game project. | ||
The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series. | The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series. | ||
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Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [ | Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [https://forum.swordofmoonlight.com/Thread-Old-demo-thread '''demo'''] has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set. | ||
''- Hwtvlf'' | ''- Hwtvlf'' | ||
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==Screen Shots== | ==Screen Shots== | ||
You can find all the recent screenshots for Rathmor here [ | You can find all the recent screenshots for Rathmor here [https://forum.swordofmoonlight.com/Thread-Moratheia-2-0-screenshots in this forum topic] | ||
==Characters== | ==Characters== | ||
In a small place like Calethan, just about everyone knows everyones buisness. | |||
The tavern holds alot of characters, both longstanding and crestfallen. It will be up to you to aid them or not. | |||
Nearby, the fortress of Calethan contains alot of hardened men, warriors who survived the onslaught of the gull war. | |||
A while away, the temple village of Scala has a handful of people left, with its resident blacksmith. Within the temple, protectors of the Zyngaroth overlook the trade routes to the north. | |||
==Enemies== | ==Enemies== | ||
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Some monsters are known to jump over obstacles to persue you, some are known to retract themselves into their shells, and some can even feint attacks or dodge. Fanatical monsters may even charge at you when you least expect it. | Some monsters are known to jump over obstacles to persue you, some are known to retract themselves into their shells, and some can even feint attacks or dodge. Fanatical monsters may even charge at you when you least expect it. | ||
==Magic== | |||
Your magic will grow depending on how you want to treat the land. Magic courses through your veins, and waits to be unlocked. | |||
==Equipment== | ==Equipment== | ||
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Keeping a supply of recovery items is also important. When you are in the wild, special plants can recover your hitpoints, and you have a choice of either drinking their sap fresh or storing it in a bottle. When such plants have dried up over a long time, they leave a solid crystallised state of sap, which can be eaten, though for less effect on recovery. | Keeping a supply of recovery items is also important. When you are in the wild, special plants can recover your hitpoints, and you have a choice of either drinking their sap fresh or storing it in a bottle. When such plants have dried up over a long time, they leave a solid crystallised state of sap, which can be eaten, though for less effect on recovery. | ||
Containing sap is important, so crystals found across Pelmora can be traditionally cut into flask containers. These crystals also fetch a good amount of coin, so it will be up to the adventuter to sell them or keep them at their own discretion. | |||
==Ecology== | ==Ecology== | ||
Denizens of Pelmora roam in their own territories, and certain monsters only appear at night. Creatures that live in certain areas have learned how to blend in and defend themselves based on their surroundings, and their appearance is evidence of that. | |||
Alot of lore can be learned from | Alot of lore can be learned from characters about the creatures in Pelmora. | ||
==Release date== | ==Release date== | ||
Rathmor should be released between July 16th to July 31st. | Rathmor should be released between July 16th to July 31st. | ||
==External Links== | |||
* [https://forum.swordofmoonlight.com/Forum-Moratheia Moratheia on the SoM Forums] | |||
[[Category:Sword of Moonlight Games]] [[Category:Games]] |
Latest revision as of 01:57, 14 September 2024
Rathmor |
Description
Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010-2012 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a fully mapped out project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started the peak of development in Rathmor, and has continued with such development since it became a full time game project.
The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series.
- The author, June 2014
Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy demo has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set.
- Hwtvlf
Story
Introduction to Rathmor
The player wakes up in a cave on the dark shores of Pelmora. An old woman named Gria has been tending your wounds for some time.
Upon waking, Gria tells you that Pelmora has been cut off from the main continent for some time, and hands you the light of meera, to guide you. Gria can see the fire in you, the fire to undo the chaos brought to the land... But that is not all.
Within Gria, you sense something, an uncertainty. Does the old woman have other notions for saving your life?
Gria sends you to Calethan, a nearby sea fortress town, to find refuge and hope among its war torn people.
- The author
Screen Shots
You can find all the recent screenshots for Rathmor here in this forum topic
Characters
In a small place like Calethan, just about everyone knows everyones buisness. The tavern holds alot of characters, both longstanding and crestfallen. It will be up to you to aid them or not. Nearby, the fortress of Calethan contains alot of hardened men, warriors who survived the onslaught of the gull war.
A while away, the temple village of Scala has a handful of people left, with its resident blacksmith. Within the temple, protectors of the Zyngaroth overlook the trade routes to the north.
Enemies
Pelmora contains alot of unique enemies with their own habits, strengths and weaknesses.
Some monsters are known to jump over obstacles to persue you, some are known to retract themselves into their shells, and some can even feint attacks or dodge. Fanatical monsters may even charge at you when you least expect it.
Magic
Your magic will grow depending on how you want to treat the land. Magic courses through your veins, and waits to be unlocked.
Equipment
From rags to lamellar plated armour, a club to a greatsword, there are lots of choices for you during your journey. Knowing how to deal with your weight limitation is key to surviving the dark wilds of Pelmora.
You'l have choices in how you wish to attack with one weapon, you can swing for cutting damage or stab for piercing damage.
Certain vendors may sell better armour and equipment later on in the course of the adventure, though some of it doesnt bear unique qualities to the items found earlier on...
Items
Valuables left by rich sailors and boat captains can be found within the darker reaches of Pelmora. Though alot of simple, usable items found naturally also will fetch a good price from needy villagers.
Keeping a supply of recovery items is also important. When you are in the wild, special plants can recover your hitpoints, and you have a choice of either drinking their sap fresh or storing it in a bottle. When such plants have dried up over a long time, they leave a solid crystallised state of sap, which can be eaten, though for less effect on recovery.
Containing sap is important, so crystals found across Pelmora can be traditionally cut into flask containers. These crystals also fetch a good amount of coin, so it will be up to the adventuter to sell them or keep them at their own discretion.
Ecology
Denizens of Pelmora roam in their own territories, and certain monsters only appear at night. Creatures that live in certain areas have learned how to blend in and defend themselves based on their surroundings, and their appearance is evidence of that.
Alot of lore can be learned from characters about the creatures in Pelmora.
Release date
Rathmor should be released between July 16th to July 31st.