Refma: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
==Other information== | ==Other information== | ||
Refma protect the area of [[King's Field II]] that houses the [[High Elf Key]], there is one Refma in particular that is red in color that will speak to the player saying "The cursed man, I will show you our great pain". | Refma protect the area of [[King's Field II]] that houses the [[High Elf Key]], there is one Refma in particular that is red in color that will speak to the player saying "The cursed man, I will show you our great pain". | ||
Refma often drop [[Seath's Plume]] which restore much of the magic they usually take from the player during battle. |
Revision as of 07:58, 30 June 2011
Refma guarding the Elf Key in King's Field II | |
Series = King's Field | |
First Game = King's Field II |
Refma are spirits of the High Elves trapped into wandering ghosts and set around Melanat Island to protect the treasures that once belonged to their now nearly extinct race. They are difficult to attack as they fly through the air quickly and awkwardly. Their attacks absorb large amounts of magic from the player leaving them without the ability to cast spells.
Other information
Refma protect the area of King's Field II that houses the High Elf Key, there is one Refma in particular that is red in color that will speak to the player saying "The cursed man, I will show you our great pain".
Refma often drop Seath's Plume which restore much of the magic they usually take from the player during battle.