Troubleshooting: Difference between revisions
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Dragonking (talk | contribs) Created page with "=="Create Runtime" Error== #'''Problem:''' Create Runtime processing stops with a numbered error. #*'''Cause:''' Some part used in your project is missing. This is usually caused..." |
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==Texture Problems== | ==Texture Problems== | ||
#'''Problem:''' Item or Object | #'''Problem:''' Item or Object textures aren't showing up in a game built using "Create Runtime". Instead they look whitish. | ||
#*'''Cause:''' This only occurs with fan-made parts. SoM expects a model (MDO) to have a single texture (TXR) with the same name as its model - for example "sword.mdo" and "sword.txr". If a model uses multiple textures or the texture is named differently than its model, it will not auto-transfer to built game's folders. | #*'''Cause:''' This only occurs with fan-made parts. SoM expects a model (MDO) to have a single texture (TXR) with the same name as its model - for example "sword.mdo" and "sword.txr". If a model uses multiple textures or the texture is named differently than its model, it will not auto-transfer to built game's folders. | ||
#*'''Solution:''' Manually transfer the missing textures (TXR) from SoM's folders to your game's folders. | #*'''Solution:''' Manually transfer the missing textures (TXR) from SoM's folders to your game's folders. |
Revision as of 03:34, 10 July 2011
"Create Runtime" Error
- Problem: Create Runtime processing stops with a numbered error.
- Cause: Some part used in your project is missing. This is usually caused by a fan made part whose PRF file names a model that doesn't exist, or if a part that was used in the editors was renamed or deleted.
- Solution: Figure out what is missing and replace it or remove the part from the game. A good way to figure which part is missing is to make a copy of your project, then delete parts (Items Objects) from the editor until the project builds properly. That will help you narrow down where the problem is.
Texture Problems
- Problem: Item or Object textures aren't showing up in a game built using "Create Runtime". Instead they look whitish.
- Cause: This only occurs with fan-made parts. SoM expects a model (MDO) to have a single texture (TXR) with the same name as its model - for example "sword.mdo" and "sword.txr". If a model uses multiple textures or the texture is named differently than its model, it will not auto-transfer to built game's folders.
- Solution: Manually transfer the missing textures (TXR) from SoM's folders to your game's folders.