Rathmor: Difference between revisions
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==Description== | ==Description== | ||
Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a full blown project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started to become the peak of development in Rathmor, and has continued with such development since it became a full time game project. | |||
The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series. | |||
''- The author'' | |||
Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [http://swordofmoonlight.com/bbs/index.php/topic,494.0.html '''demo'''] has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set. | Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy [http://swordofmoonlight.com/bbs/index.php/topic,494.0.html '''demo'''] has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set. | ||
''- Hwtvlf'' | |||
==Story== | ==Story== |
Revision as of 19:04, 7 June 2014
Rathmor |
Description
Rathmor is a fully customised first person RPG game built with the Sword Of Moonlight game editor. Rathmor started off as a small project back in 2010 which was neglected due to lack of free time. However in 2013, Rathmors development went from a trickling input of minor art assets, to a full blown project, a great deal of time has been spent making everything as it was intended. Winter 2013 / 2014 started to become the peak of development in Rathmor, and has continued with such development since it became a full time game project.
The game will feature a full soundtrack, over 1.5 years worth of full time 3D artwork, 24 large levels, a fully fleshed out storyline with lore and a dark isolated atmosphere inspired by the Kings Field series.
- The author
Rathmor is a game being built on the Sword of Moonlight engine by Verdite. As of July 2011, Rathmor is still in development but a lengthy demo has been released. Unlike earlier SoM games, Rathrmor utilizes near 100% original custom models and textures thus creating a unique experience even for people who are familiar with the default SoM model set. - Hwtvlf
Story
Introduction to Rathmor
The player wakes up in a cave on the dark shores of Pelmora. An old woman named Gria has been tending your wounds for some time.
Upon waking, Gria tells you that Pelmora has been cut off from the main continent for some time, and hands you the light of meera, to guide you. Gria can see the fire in you, the fire to undo the chaos brought to the land... But that is not all.
Within Gria, you sense something, an uncertainty. Does the old woman have other notions for saving your life?
Gria sends you to Calethan, a nearby sea fortress town, to find refuge and hope among its war torn people.
- The author