Glossary

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Revision as of 17:30, 4 July 2011 by Dmpdesign (talk | contribs) (→‎I)
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The Glossary is a definitive collection of terminology associated with the Sword of Moonlight toolkit and any associated 3rd party software or games. These terms will come up often within tutorials or forum references and should be understood by those seeking to get help on the forums and make games using the toolkit. Many of these terms link to their own page to provide more detailed information or links to downloadable addons and software.

A

B

BMP2TXR.EXE - A From Software tool that allows you to convert a bitmap to an enemy or map background texture file. This tool opens an editor that allows you to drag a bitmap over it to create the output file.

C

Collision - A term used to define the points of an object, or map part where the player cannot pass through.

Compass - The upper right in-game compass that shows which cardinal direction your character is facing.

Coordinates - The specific tile on the map editor that determines the location (between 0 to 99) on the X and Z axis of the game map.

D

Directory - A folder which contains the files specified in a path. The standard directory for SoM files is C:\Program Files\KF\SOM

E

Earth - An element of magic in the SoM fantasy world that will correspond to a certain school of magic spells. This term is also used with attack and defense to determine earth damage done and received when this element is used in an offensive manner.

ENEEDIT.EXE - A From Software tool that allows you to view the enemies that have valid .prf files associated with them. It also allows you to export the texture file to a bitmap and also reskin the enemies in the game.

Enemy Editor - A section of the Parameter Editor that allows you to customize your enemy features in the game.

Event - A special function of the SoM tool that allows you to write a simple script to perform special actions in the game.

F

Fire - An element of magic in the SoM fantasy world that will correspond to a certain school of magic spells. This term is also used with attack and defense to determine fire damage done and received when this element is used in an offensive manner.

G

H

HP - Hit Points, or health, that a character has. The player's HP is represented as a number in the upper left corner of the in-game screen and is maxed out at 999. Enemies and NPC's also utilize the HP stat.

Holy - An element of magic in the SoM fantasy world that will correspond to a certain school of magic spells. This term is also used with attack and defense to determine light damage done and received when this element is used in an offensive manner.

I

In-Game Map - The map that is generated using the 'display map' event or item while in game.

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z