Troubleshooting

From Sword of Moonlight Wiki
Revision as of 22:08, 31 July 2011 by Dragonking (talk | contribs)
Jump to navigation Jump to search

"Test Play" Error

  1. Problem: Screen flickers while test playing a map.
    • Cause: On some systems, when multiple programs are running (SoM + Wordpad etc) it causes this flickering effect.
    • Solution: Close other programs.

"Create Runtime" Error

  1. Problem: Create Runtime processing stops with a numbered error.
    • Cause: Some part used in your project is missing. This is usually caused by a fan-made part whose PRF file names a model that doesn't exist, or if a part was used in the game was renamed or deleted.
    • Solution: Figure out what file is missing and replace it or remove the part that needs the file from the game. A good way to narrow down the search is to make a copy of your project, then delete parts (Items Objects) from the editor until the project builds properly.

Compiled Game Play Problems

  1. Problem: When you select 'new game' in the title menu, the screen goes black and it quits-to-desktop.
    • Cause: No 'Starting Map' is selected in the System Editor.
    • Solution: Select a map where the game will begin in the 'Other' tab in the system editor. The use 'Create Runtime' again.
  2. Problem: Movies included with Dark Destiny or the King's Field remake will not play.
    • Cause: The required Indeo5 codec was not distributed with WinXP-SP2 and later Windows OS.
    • Solution: Get the codec here [1](32Bit only). Note that Vista onward changed how codecs are registered so other Indeo5 installers might not work.

Texture Problems

  1. Problem: Item or Object textures aren't showing up in a game built using "Create Runtime". Instead they look whitish.
    • Cause: This only occurs with fan-made parts. SoM expects a model (MDO) to have a single texture (TXR) with the same name as its model - for example "sword.mdo" and "sword.txr". If a model uses multiple textures or the texture is named differently than its model, it will not auto-transfer to built game's folders.
    • Solution: Manually transfer the missing textures (TXR) from SoM's folders to your game's folders.